Multidisciplinary Level Designer and Environment Artist with over 3+ years of experience creating immersive worlds across games, VR, and interactive media. Specialized in Unreal Engine and UEFN with a strong foundation in architectural design, modular workflows, and lighting. Proven ability to design competitive, stylized environments that balance gameplay clarity with narrative. Creator of Rumble Park, a TMNT-inspired UEFN project showcasing parkour locomotion and NPC storytelling. Collaborative, adaptable, and driven by a passion for building spaces players remember.