Inspired by Splinter Cell and Amon Tobin, this minute animation kicks the tires of some new features in UE5. Even though this project is not required to be real-time, it is optimized with low poly models and level instancing to accommodate my aging RTX. In three clips we sneak into a fictitious Gigafatory exploring light, shadow, and color with Lumen and Substrate. The compositions began 100% black and lighting was added to define shapes and spaces. I hope you like it and would love to hear any feedback. Best.